Konstantin Solopov is a Russian-born composer working across film, television, and video games, currently completing a dual major in Film Scoring and Video Game Scoring at Berklee College of Music. His work sits at the intersection of narrative storytelling and technical execution, shaped by both classical training and hands-on experience across the full audio pipeline.
Born and raised in Moscow, Konstantin began his musical education at an early age, though composition initially felt out of reach. After moving to Cyprus at 13 and stepping away from music, an IGCSE composition project unexpectedly redefined his path and revealed music as a powerful narrative language. From that point forward, his classical background became not a constraint, but a foundation for storytelling. He began working professionally in Cyprus, scoring local projects and composing 25 cues for a stage production of A Midsummer Night’s Dream. These early experiences established his approach to collaboration, structure, and storytelling under real production conditions.
At Berklee, Konstantin expanded into film, games, and commercial work. In 2024, he was a semi-finalist in the Red Bull Scoring Challenge 2024. In 2025, he composed music for commercial and social media campaigns for KAMAZ, a major European truck company. His recent work includes scoring the 2026 documentary At The Catch, centered on Harvard University and Yale rowers, as well composing for the psychological thriller Clover (2026), which was produced by an indie.filmcollective. Collaboration and interactive media have been central to his development.
Through a joint initiative with the University of Southern California (USC), Konstantin worked alongside game developers across multiple projects, taking on different creative roles. Through those projects he built hands-on experience in game audio, which included creating sound effects for the game Neon Frontier (2023), and later composing music and producing SFX for the game Noodle (2026).
These experiences, combined with Berklee’s fast-paced, deadline-driven environment, have shaped him into a reliable collaborator capable of delivering high-quality work under pressure. Technically fluent across DAWs (Logic Pro, Cubase, Ableton Live), notation software (Dorico, Sibelius), audio middleware (FMOD, Wwise), and game engines (Unity, Unreal Engine), Konstantin approaches composition as both a creative and technical discipline.
As he approaches graduation in 2026, he is preparing to transition to Los Angeles, where he aims to contribute as a composer, orchestrator, and collaborator across film, television, and interactive media.